Zenith Roleplay Patch Notes — Version 0.2
By Zenith Staff

Version 0.2 improves player protection and city stability with safer purchases, stronger inventory safeguards, fishing and job fixes, reliable character saving, persistent stress, housing improvements, and restored EMS behavior.
Zenith Roleplay — Patch Notes
Version 0.2 • August 12, 2026
Version 0.2 focuses on protecting player data, improving inventory stability, resolving job-related issues, and strengthening essential city systems.
💰 Inventory & Economy
Safe Shop Purchases
- Shops now verify your available inventory space and required licenses before charging you.
- This protection applies to every item, including Fishing Rods.
- If your inventory is full, you lack the required license, or delivery fails, the purchase will be rejected.
- You will never be charged for an item you do not receive.
Inventory Stability
- Fixed multiple bugs that allowed invalid inventory movements.
- Invalid or glitched item transfers are now safely rejected.
- Added protection against items being deleted, duplicated, overwritten, or moved into invalid positions.
🎣 Fishing & Jobs
Fishing Outfit Fix
- Your original clothing is now saved before the fishing uniform is equipped.
- Your clothing will be restored when you finish or cancel the activity.
- Your original outfit will also be restored if you disconnect during the fishing job.
- Players should no longer become stuck in fishing clothing.
Leave Job Options
- Added the
/leavejobcommand. - Added My Jobs / Leave Job to the Main Menu.
- Added a Cancel Side Job option.
- Players can now safely leave their primary job or cancel an active side job without affecting their character data.
Scrapyard Validation
- Added stricter server-side validation for Scrapyard rewards and penalties.
- Added improved activity logging and security checks.
- Scrapyard payouts and penalties will now be processed more securely and fairly.
💾 Player Saving & Database
Character Save Fix
- Fixed a critical database issue that prevented some characters from saving correctly.
- Character names containing special symbols or emojis will no longer cause the saving process to fail.
Stress Persistence
- Fixed stress levels resetting after reconnecting to the city.
- Stress gained or relieved now synchronizes correctly with the server.
- Your correct stress level will persist between sessions.
🏠 Housing & World Systems
Housing Stability
- Fixed a housing system error caused by disconnecting or switching characters while inside a property.
- Improved player and property-session cleanup to prevent invalid housing states.
License Shop
- Fixed an issue that prevented the License Shop NPC from spawning correctly.
- Players can now access the License Shop normally.
🚑 Death Screen & EMS
- Restored normal automatic EMS and CAD phone behavior when a player becomes incapacitated.
- Emergency medical systems will now activate and communicate correctly after death.
⚙️ Performance & Stability
- Improved protection for player inventory and character data.
- Strengthened server-side job and reward validation.
- Improved player saving and server synchronization.
- Resolved issues affecting fishing, Scrapyard, housing, shops, stress, inventory, and medical systems.
Thank you for continuing to report issues and helping us improve the city.
Safer. Smoother. More Stable.


